Amon Hen Part 3 Forest Statues
As we move from the Shore and into the forest, statues of old are scattered throughout the woods. We need to re create all of the statues we see to roughly the right scale so we can start with the film reference.
These are the most common ones seen throughout:
Then we have the statue behind Lurtz when he shoots arrows into Boromir:
Finally, there is a statue seen only very briefly here:
The statues are used across locations; the Archways, Weathertop and Amon Hen:
Starting with a base mesh from MakeHuman, which is a fantastic free software for creating humans http://www.makehumancommunity.org/
I then posed the models and added simple geometry for the robes, very basic for now.
Once I had these done I could start to build up the shapes and start to define the robes. For the first statue below there was no real reference of the head wear so I created something which I thought would be in keeping
I created 4 different versions of these to offer some nice variation throughout
I printed the final versions on the Elegoo Saturn. I created different depths of detail for the first statue so I could see how well the surface detailed transferred from screen to reality and added a wash
Here is a more detailed breakdown and look at the process: