Amon Hen Part 3 Forest Statues

Amon Hen Part 3 Forest Statues

 Amon Hen Part 3 Forest Statues

As we move from the Shore and into the forest, statues of old are scattered throughout the woods. We need to re create all of the statues we see to roughly the right scale so we can start with the film reference.

These are the most common ones seen throughout:

KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

Then we have the statue behind Lurtz when he shoots arrows into Boromir:

KitBashBox_AmonHen_Statues

KitBashBox_AmonHen_Statues

Finally, there is a statue seen only very briefly here:

KitBashBox_AmonHen_Statues

The statues are used across locations; the Archways, Weathertop and Amon Hen:

KitBashBox_AmonHen_Statues

KitBashBox_AmonHen_Statues

Starting with a base mesh from MakeHuman, which is a fantastic free software for creating humans http://www.makehumancommunity.org/

 I then posed the models and added simple geometry for the robes, very basic for now.

KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

 Once I had these done I could start to build up the shapes and start to define the robes. For the first statue below there was no real reference of the head wear so I created something which I thought would be in keeping

KitBashBox_AmonHen_Statues

 I created 4 different versions of these to offer some nice variation throughout KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

 I printed the final versions on the Elegoo Saturn. I created different depths of detail for the first statue so I could see how well the surface detailed transferred from screen to reality and added a wash

KitBashBox_AmonHen_Statues

KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

 KitBashBox_AmonHen_Statues

 Here is a more detailed breakdown and look at the process:

https://youtu.be/FCSL72Ijxy0

Enjoy!

 

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